![]() GameMaker is the reason I've even been able to work as a game designer in the first place. For me, paying to try it is not worth it. So this engine is great for small teams but you absolutely require to have some experienced members on the team that helps you to get the best out of it. Some more advanced stuff have to be learned by try and error or watching lots of videos until you find one that's actually using the same version you're using. I found a lot of deprectaed methods in the official documentation. Another decisive element is that documentation was not up to date. The ULTIMATE package provides a 12 months licence for all console platforms including ps4 and xbox. If you want to give your prototype a decent try you'll have to pay for a permanent licence (only for desktop, web and mobile). The FREE trial version allows you only to create 10 objects which is a painful joke. The engine will run in Nintendo Switch very soon!! ![]() If you go for the 2nd option, you don't need an external application to edit your code: all happens in the same engine interface! The basic tutorials are all you need to understand most of the general things you'll be using, and it's been used for so many small indie devs that most of the questions you have are already answered out there. ![]() You have the option of use nodes for the code or coding it by hand. ![]() One of the most beautiful engines for small studios. It helped me save money because the license is so much cheaper than paying a % of the total revenue as other engines require. ![]()
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